This is a passive skill, ‘Φ‘, meaning Pulsar is regularly recharged and ready for retribution.īy using the ‘Δ’ skill, Pulsar is able to bend space and time allowing it to evade enemy attacks and to set up its own cosmic barrage. The results will be especially effective against those unlucky enough to be located at the center of the distortion.Įvery 10 seconds the next skill Pulsar uses will cost no energy at all. This reality distorter’s ‘π’ skill will slow down and damage all enemies within the target area. The longer Pulsar charges it, the greater the blast will be in both range and damage. Pulsar’s main skill, ‘λ‘, involves a pulsating charge mechanic where a piercing burst of energy is unleashed. This ethereal cosmic guardian has just revealed itself to humanity and will destroy anything that attempts to stand against it and its quest to quell the chaos tearing the multiverse apart. The first thing you’ll notice about Pulsar is that it’s no ordinary Sentinel – it’s not even human. Pulsar, the nineteenth Sentinel to be introduced, is an attack character that can unleash blasts of stellar energy which, when charged to full damage and range, will surprise even the most hardened of enemies. And even without the handicap, they are still far better at getting through S#$ by raw chopping/force transfer caused deformation and trauma instead of material tension due to point of leverage.Īlso pikes and certain halberds were for horses (with maces and staves and some polearm heads were for blunt force unless you mean trying a mordhau with a zweihander), the big swords were anti formation and formation holder weapons (break through pike lines or mobs for army to not get tarpitted when cavalry flanking aint a option and prevent breakthroughs on tactical positions by multiple opponents).Bigpoint reveal the latest character in their science fiction MOBA game, Shards of War. Ignoring that its not about physics but weapon category and design choice (and that broken war is you sticking a metal-sentient shard with only bits of energy into people vs bludgeoning people with energy waves), greatswords due to metallurgy and resources were better cutting weapons than katanas when period compared and. Higher base damage and heavy attk damage. War has stats higher that Broken War too remember. It can still slice through things but not as much as bludgeon them. Greatswords were designed to knock people of horses and for blunt force damage. Katana will slice through things as its lighter and sharper, built for close quarters combat. Its like comparing a Katana to a Greatsword in real life. War is bigger and thus heavier than Broken War. I'm guessing "Shard of War" is some weirdly translated version of the sword Broken War? In fact, transfer the critical chance from the shard of war to the war, and change the impact damage in the war - to the advantage of the slash damage. So the same with crit, why the chance of a critical hit for a shard of war is higher if it is part of a HALF war. Although the shard of war is a PART of the war, and in fact, with the second part - the war should have the status of slash the advantage of the part of logic. When there is a war, it has mostly impact damage. I wonder why shard of war (in fact has predominantly slash status).
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